“All the best things grow with time. Even when you can’t see them, still they grow.” In this heartfelt story, the walnut embodies both the durability and change of family relationships as time passes. A young girl learns how as a child her grandfather left his home with only a small bag – and a walnut. He planted, nurtured, and protected the walnut as it grew into a towering tree. Her grandfather gifted her with a nut like he had for her mother before her. The grandfather then taught the child all she needed to know to help the walnut flourish as he himself slowly declined. The teachings of the walnut help the girl accept change and provide a symbol of the strength and permanence of love.
All from a Walnut has so many layers; immigration, poverty, intergenerational families, single parent families, loss and grief, self growth, the power of nature. Tied together, these themes create a story with a powerful message for young readers.
Kids love water fights! Super Soakers covers the invention of the popular toy and its success; from the accidental invention to the many versions available today. The book focuses specifically on the Super Soaker brand and does not clearly address the magnitude of imitation super soakers. This book is a perfect read for the arrival of summer.
Pair Super Soakers with Chris Bartons, Whoosh! : Lonnie Johnson’s Super-soaking Stream of Inventions to highlight the African American creator.
Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.
Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.
Matchbox! Hot Wheels! Names sure to grab the interest of young readers. Starting with the die-cast toys cars made by the Dowst Brothers Company in the early 1900s the title hits on the major developments in toys cars through the years. Toy cars continue to intrigue youngsters. From the less well known slot cars, to Remote Control (RC) cars and the incorporation of toy cars in online game play, there’s lots to learn in this title.
Bellwether Epic Favorite Toys series are sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people (though often younger than the expected audience), historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.
Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.
Chess, Clue, Monopoly, and Catan – board games have entertained and brought friends and family together for thousands of years. Board Games describes the origin of early games and the development and evolution of more modern games.
Of the books in the Favorite Toys Series, this title has some less than ideal formatting issues. The map references Egypt from the previous page, but not India which is on the map page. Additionally, unlike the other books in the series, the timeline does not reflect the whole history covered in the book – the oldest games are not on the timeline. Finally, on the page with board game types, the game name precedes the game type and the type is in parenthesis, implying it is the less significant information.
Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.
Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.
Many kids envision the movies and animated shows when thinking of Transformers. The actual Transformer toy was first made over 40 years ago. The book Transformers covers the evolution of the original Transformers to the current types such as Dinobot, BotBots, and Rescue Bots. The book is sure to be a hit with fans of Transformers.
Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.
Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.
In the third book in the graphic novel-like series of Day in the Life books, the author explores all things space. Each page consists of many panels with information on a specific day in the life of an item from space. Sometimes there is a companion page that gives you the bigger picture and extends the information a bit. There are even a few secret diary pages in the mix, like the secret diary of a Hairy Star. I wanted to know more about that cool title! The illustrations are bright, bold cartoons in very typical cartoon panels. The writing is factual, but humorous. The end of the book includes a Glossary of terms. This is a fun book to flip randomly through and just read some pages OR to read cover to cover. I can see students doing both. I think students who enjoy graphic novels will enjoy this dip into non-fiction. It will also appeal to astronomy fans looking for a delightful way to read about their favorite topic. I highly recommend this book (or any of the Day in the Life books).
This richly illustrated book of astronomy is a visual delight of information and drawings that beautifully explain the night sky. Because the images are created by an artist, constellations not only show the location of stars, but show the image that the stars represent. For example, the constellation Orion is explained & various stars are explained and the Orion Nebula is zoomed out so you can see it up close. The book covers all manner of topics someone looking at the night sky might be interested in knowing – from best ways to watch the night sky to what constellations you might see at various times of the year, phases of the moon, the milky way, our galaxy and beyond. All are explained in student-friendly, detailed language and gorgeous illustrations. Want to know more about moon landings? A lovely 2 page spread gives you the highlights with explanatory images. Want to understand comets and asteroids? Easy to understand explanations and illustrations that zoom in and out to show you the close up and the distant all on beautiful 2-page spreads. The back of the book includes some hands-on activities students can make and do followed by a Glossary, ways to find out more, and an index to help the reader locate the specific information they want. This is going to be a popular book with my astronomy fans in my middle school. It is a feast for the eyes as well as the mind.
a Blastoff Discovery series intended for grade 4 readers, interest through 8th grade
Nintendo – by Paige Polinsky, ISBN:979-8-88687-143-2
Pokemon – by Betsy Rathburn , ISBN: 979-8-88687-144-9
Star Wars – by Paige Polinsky , ISBN: 979-8-88687-145-6
Disney – by Sara Green , ISBN: 979-8-88687-140-1
Lego – by Sara Green , ISBN: 979-8-88687-141-8
Minecraft – by Sara Green , ISBN: 979-8-88687-142-5
Each book in the Behind the Brand books follows a similar format with a look at how the brand is used in the world today, followed by a bit of history of how and where the brand got started. Mini-biographies of key players in the development of the product help the reader get to know the real people behind the companies that created favorite products of many students. Each book shows how the companies give back to their communities or the world with charitable events or money to various charitable organizations. By the end, readers see other ways fans of each brand can become involved beyond each product with cosplay events, conventions, or the like. Each book includes a glossary of key challenging words that were bolded during the reading of the book, ways to learn more from the library or a FactSurfer website, and an index that students can use to quickly get to a page on a specific part of the book. I appreciated the logical organization of information, the bold photographs and additional infographics included throughout each book. They were all engaging books about brands that are very popular. Some of the books had cross-connections. For instance, the book about Star Wars included information about Disney and the Disney book mentioned Star Wars. Similarly, the Pokemon & Nintendo books had crossovers. These are in their Blastoff! Discovery level, indicating books are at a 4th grade reading level. In my middle school library, anything about Minecraft gets frequently checked out. I’m sure this series will find footing with readers who love these products!
This is an easy reader book about the history of women in soccer in the U.S., including some short biographies of some of the famous players of the sport like Mia Hamm, Megan Rapino, Trinity Rodman, and more. The book is intended for elementary school readers, but is also appropriate for struggling middle school readers. The book includes a table of contents, tips for learning 3 basic soccer skills, history of not just women’s soccer, facts and figures about the game, and a quiz the reader can take at the end to see how much they learned. The book is illustrated with drawings, rather than with photographs. Since it is part of a leveled reading series, it should help teachers get the book in the right hands, but might turn off some readers at middle level.
Will Chamber’s life is profoundly changed by an episode of bullying in a 4th grade hallway where he is publicly humiliated by Nick Fisher who loudly calls him FAT. Over the next 3 years, he internalizes the label & is more a bully to himself than any continued taunting by anyone else. He comes to hate himself and believe he is unlovable and that no one would want to be his friend. He quickly alienates the 3 friends he’s always had and becomes a loner in baggy clothes. Much of the book takes place when he decides he has to change his habits with food and quickly develops some very unhealthy food and mental behaviors during 7th grade. This verse novel is very accessible to middle school readers – even the reluctant ones. Few words on the page, paired with scribbled sketches like one might put in notebooks, pull you into Will’s self-destructive world. The addition of a skateboarding character who moves school frequently is a pivotal moment in the book. Will meets Markus during lunchtime behind the auditorium where Will hides during lunch and Markus just wants to skateboard. Markus begins to help him after a sad scene where he hits rock bottom. He finally gets help from his parents, his new friend, a doctor and a therapist. I liked that the book is about a boy with an eating disorder. We don’t see many books that help us see that it’s not just a problem girls face. There are resources for help at the back of the book to help anyone who sees themselves struggling in a similar situation. For anyone who feels “less than” the book shines a light on the possibility of hope in being, not perfect, but rather a work in progress. I thoroughly enjoyed reading this and know it will do well in my middle school library.