Rhythm of Time

By Questlove with S.A. Cosby

The first of a new series about two friends from Philadelphia who get in over their heads when Kasia gives Rahim a new cell phone she’s created for him. Best part: it’s free & off the grid, so no pesky monthly bills. Worst part: it sends Rahim back in time to the Philly of his Dad’s childhood causing increasing problems with the time/space continuum. I loved that Rahim gets to see a side of his father that is so different from what he thinks he knows about him. It introduces the idea of the butterfly effect in messing with time in a kid-friendly way. Both main characters are black and smart and talented.  Rahim is a budding musician who loves rhyming and making music even though his father just wants him to be academic. Kasia is a brilliant scientist-in-the-making who pushes the boundaries, perhaps a bit too far, but without giving up on finding a solution.  The book includes a few drawn illustrations that I didn’t feel were absolutely necessary, but will appeal to readers who need a little visual support. The plot moves along with plenty of excitement and complications, but doesn’t dwell overlong in solving the problem of getting Rahim home. Overall, you can bet it will be a book my students will enjoy and will be wanting the next in the series because, of course, there is a tiny teaser at the end.

The Book of Stolen Dreams by David Farr

This brilliant fantasy novel uses bright and detailed decisive imagery to pull readers into the story along with the characters! In a spiraling world of danger after helping their father steal an outlawed book, Rachel and Robert Klein have to work to figure out the secrets that the Book holds, while a corrupt new leader tries to steal the information they have. The vibrant, well-imagined characters slip around this complex story illustrated with quick energy. The bright imagery grabs readers’ senses and imaginations, immersing the readers in truly experiencing this mysterious fantasy novel! Audiences with a taste for mystery will appreciate the quick and winding puzzle, the humor sprinkled in across the pages will leave readers with a smile on their faces, and the figurative language paints a story that will pull in readers of any age. Reviewed by a Washington Middle School student.

All from a Walnut

“All the best things grow with time. Even when you can’t see them, still they grow.” In this heartfelt story, the walnut embodies both the durability and change of family relationships as time passes. A young girl learns how as a child her grandfather left his home with only a small bag – and a walnut. He planted, nurtured, and protected the walnut as it grew into a towering tree. Her grandfather gifted her with a nut like he had for her mother before her. The grandfather then  taught the child all she needed to know to help the walnut flourish as he himself slowly declined. The teachings of the walnut help the girl accept change and provide a symbol of the strength and permanence of love.

All from a Walnut has so many layers; immigration, poverty, intergenerational families, single parent families, loss and grief, self growth, the power of nature. Tied together, these themes create a story with a powerful message for young readers.

Super Soakers

Kids love water fights! Super Soakers covers the invention of the popular toy and its success; from the accidental invention to the many versions available today. The book focuses specifically on the Super Soaker brand and does not clearly address the magnitude of imitation super soakers. This book is a perfect read for the arrival of summer.

Pair Super Soakers with Chris Bartons, Whoosh! : Lonnie Johnson’s Super-soaking Stream of Inventions to highlight the African American creator.

Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.

Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.

Toy Cars

Matchbox! Hot Wheels! Names sure to grab the interest of young readers. Starting with the die-cast toys cars made by the Dowst Brothers Company in the early 1900s the title hits on the major developments in toys cars through the years. Toy cars continue to intrigue youngsters. From the less well known slot cars, to Remote Control (RC) cars and the incorporation of toy cars in online game play, there’s lots to learn in this title.

Bellwether Epic Favorite Toys series are sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people (though often younger than the expected audience), historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.

Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.

Recommended for most collections.

Board Games

Chess, Clue, Monopoly, and Catan – board games have entertained and brought friends and family together for thousands of years. Board Games describes the origin of early games and the development and evolution of more modern games.

Of the books in the Favorite Toys Series, this title has some less than ideal formatting issues. The map references Egypt from the previous page, but not India which is on the map page. Additionally, unlike the other books in the series, the timeline does not reflect the whole history covered in the book – the oldest games are not on the timeline. Finally, on the page with board game types, the game name precedes the game type and the type is in parenthesis, implying it is the less significant information.

Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.

Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.

Transformers

Many kids envision the movies and animated shows when thinking of Transformers. The actual Transformer toy was first made over 40 years ago. The book Transformers covers the evolution of the original Transformers to the current types such as Dinobot, BotBots, and Rescue Bots. The book is sure to be a hit with fans of Transformers.

Bellwether Epic Favorite Toys series is sure to appeal to young readers. The short sentences and simple text are enhanced with colorful images. Familiarity with the toy will make many of the names recognizable for young readers while new details and historical information will expand a reader’s knowledge. Pictures include young people, historical figures, and toys. Early in each title, a map highlights the geographic location of the toy’s origin. Each title also includes a timeline of the toy’s evolution. In addition, by showcasing an event celebrating the toy, each title demonstrates how toys and games nurture a community of shared interests.

Bold terms are defined in the glossary. Endpapers also include a To Learn More Section with both print and digital resources. Digital resources are found through accessing the title on factsurfer.com. Three curated age appropriate digital sources are available for each title. Index included.

A Day in the Life of an Astronaut, Mars, and the Distant Stars

By Mike Barfield; illustrated by Jess Bradley

In the third book in the graphic novel-like series of Day in the Life books, the author explores all things space. Each page consists of many panels with information on a specific day in the life of an item from space. Sometimes there is a companion page that gives you the bigger picture and extends the information a bit. There are even a few secret diary pages in the mix, like the secret diary of a Hairy Star. I wanted to know more about that cool title! The illustrations are bright, bold cartoons in very typical cartoon panels. The writing is factual, but humorous. The end of the book includes a Glossary of terms. This is a fun book to flip randomly through and just read some pages OR to read cover to cover. I can see students doing both. I think students who enjoy graphic novels will enjoy this dip into non-fiction. It will also appeal to astronomy fans looking for a delightful way to read about their favorite topic. I highly recommend this book (or any of the Day in the Life books).

Wonders of the Night Sky: Astronomy Starts with Just Looking Up

By Raman Prinja; illustrated by Jan Bielecki

This richly illustrated book of astronomy is a visual delight of information and drawings that beautifully explain the night sky. Because the images are created by an artist, constellations not only show the location of stars, but show the image that the stars represent. For example, the constellation Orion is explained & various stars are explained and the Orion Nebula is zoomed out so you can see it up close. The book covers all manner of topics someone looking at the night sky might be interested in knowing – from best ways to watch the night sky to what constellations you might see at various times of the year, phases of the moon, the milky way, our galaxy and beyond.  All are explained in student-friendly, detailed language and gorgeous illustrations. Want to know more about moon landings? A lovely 2 page spread gives you the highlights with explanatory images. Want to understand comets and asteroids?  Easy to understand explanations and illustrations that zoom in and out to show you the close up and the distant all on beautiful 2-page spreads. The back of the book includes some hands-on activities students can make and do followed by a Glossary, ways to find out more, and an index to help the reader locate the specific information they want. This is going to be a popular book with my astronomy fans in my middle school. It is a feast for the eyes as well as the mind.

Behind the Brand books

a Blastoff Discovery series intended for grade 4 readers, interest through 8th grade

Nintendo – by Paige Polinsky, ISBN:979-8-88687-143-2

Pokemon – by Betsy Rathburn , ISBN: 979-8-88687-144-9

Star Wars – by Paige Polinsky , ISBN: 979-8-88687-145-6

Disney – by Sara Green , ISBN: 979-8-88687-140-1

Lego – by Sara Green , ISBN: 979-8-88687-141-8

Minecraft – by Sara Green , ISBN: 979-8-88687-142-5

Each book in the Behind the Brand books follows a similar format with a look at how the brand is used in the world today, followed by a bit of history of how and where the brand got started. Mini-biographies of key players in the development of the product help the reader get to know the real people behind the companies that created favorite products of many students. Each book shows how the companies give back to their communities or the world with charitable events or money to various charitable organizations. By the end, readers see other ways fans of each brand can become involved beyond each product with cosplay events, conventions, or the like. Each book includes a glossary of key challenging words that were bolded during the reading of the book, ways to learn more from the library or a FactSurfer website, and an index that students can use to quickly get to a page on a specific part of the book. I appreciated the logical organization of information, the bold photographs and additional infographics included throughout each book. They were all engaging books about brands that are very popular. Some of the books had cross-connections. For instance, the book about Star Wars included information about Disney and the Disney book mentioned Star Wars. Similarly, the Pokemon & Nintendo books had crossovers. These are in their Blastoff! Discovery level, indicating books are at a 4th grade reading level. In my middle school library, anything about Minecraft gets frequently checked out. I’m sure this series will find footing with readers who love these products!